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Rulers and heroes

The Hall of the Lamp Kings in the Ring of Rest: a long row of stone thrones and tombs, a cold lamp before each, one still lit at the far end.

Draft. The Lamp Kings of Aurenhold, the Keepers, the founders of Lanternhollow, and the heroes whose names are on the artifacts. Fallen heroes who became monsters are in Bestiary; they are cross-referenced here.

The First Keeper

Caedra the First Keeper at about forty (fixed look), standing at the lip of a black sinkhole in the hills with her lantern raised, a cold wind tugging her coat.
Caedra, an old woman with a lantern, descending a crystal stair into darkness, every ring above her lit.

Caedra (about 2620 to 2100 BH, if the dates are right, which would make her over five hundred years old; the Order says the flame kept her). A lamplighter from the coast who walked into the Breath with a lantern and came out knowing what was below. She founded the Order of the Lamp, planned the Lampway, and spent her long life building it. At the end she carried her lantern down to the Ring of Glass, lit every ring on the way, and did not come back.

She is the only Lampwarden ever to hold the rank Lamp of the Deep. Her lantern was not the first lamp (far older lamps exist), but it was lit from the First Lamp itself, which made it the Order's greatest relic. It was later found in the Ring of Forges, still burning, though she carried it much deeper; how it came back up, no one knows.

The Lamp Kings of Aurenhold

Aldren the Kindler, the first Lamp King, being crowned by Keepers before the Hollow Gate (fixed look), swearing on a lamp.
Queen Tamsin the Wise studying the great Mirror of Aurenhold, an ornate mirror whose glass shows dark rings of lamps far below.
Ysmer the Last, a pale, nervous young king at a dice table, his crown already in the hand of Duke Ashvane (fixed look).
The Crown of Aurenhold, a plain gold circlet with lamp-shaped points, resting on a fiend's dice table.
A tomb king, a mummified ruler on a stone throne with a cold, dead lamp in his lap, his Marrow Guard skeletons standing in rows.

Twenty-six kings and queens over about 1,700 years. Each was crowned by the Keepers and sworn to keep the Oil Tithe flowing down the Lampway, and each was buried in the Ring of Rest with a lamp, as a warden in death. A selection:

RulerReign (approx.)Remembered for
Aldren the Kindler2090–2041 BHFirst king. Took the Keepers' condition and made it the kingdom's law: the Oil Tithe.
Hollis the Mason1910–1862 BHBuilt the Hollow Gate and the lamplighters' road through the rings.
Aenne the Generous1760–1722 BHGave the Collegium of Sparks its charter and its first house.
Queen Tamsin the Wise1520–1471 BHHad the great Mirror made that showed the rings below. Ruled through the best years of the kingdom.
Corran the Stern1305–1270 BHRaised the Marrow Guard to stand watch in the Ring of Rest.
Halde the Twice-Crowned1180–1141 BHLost the throne to a cousin, won it back, and spent both reigns fighting over it.
Merrow the Proud1012–981 BHSpent the Oil Tithe on a war with the hill clans. The beginning of the Long Dusk.
Oswy the Faithful668–640 BHWent down himself to relight his fathers' lamps and drowned when the river broke into the Ring of Rest. Now the Drowned King.
Ysmer the Last431–412 BHStaked the kingdom on a game of dice with Duke Ashvane and lost. Fled; no one knows where he died, or if.

Princess Lisette, Oswy's granddaughter, never reigned. Her betrothed, a captain of the Marrow Guard, went down to the Ring of Rest and did not return; on her wedding day she went down after him in her wedding dress. She is the Pale Bride.

Note for the game: the Lamp Kings in the crypts are its tomb kings, its mummified priests were their Keepers, and the skeleton knights were the Marrow Guard.

The Keepers after the Fall

The founders of Lanternhollow

Marla Tunnick, a sturdy human prospector with a pick and a lantern, holding up the first glow crystal in a ruined hollow, delighted.

Heroes of song

Ithrel Silverstring, a Sylvan archer with silver-white braids, drawing Starfall (a pale bow with a sparkling silver string) under a sky thick with stars.
Dame Orsolya Vell, an Oathknight in lamp-sigil plate, holding up Embersong (a sword glowing like a coal) in a crypt full of reaching hands.
Thane Gorran Deephall, a Stonekin lord wearing the Stonehelm of the Deep Halls (a great helm cut from one block of dark stone), directing masons cutting a vast hall.
"Nobody" Quill, a Delver in the grey Mantle of Quiet Steps, slipping out of a bank vault with a sack of coins, the iron golem guard looking the other way.
Wren Hallow, a Burrowfolk runner with the silver Band of Swift Feet on her finger, sprinting up an endless stair, a trail of motion behind her.

These are the names behind the game's six artifacts, and the stories delvers tell at the Last Lamp inn.

Fallen heroes

Some of the Deep's named monsters were heroes, or something like it, once. Their stories are in the bestiary: the Drowned King (King Oswy), the Pale Bride (Princess Lisette), Sister Vesper (a Keeper), Skarth the Unsleeping (a Collegium scholar), Grimsby Coldhand (a Collegium master), Ysolde of the Ashes (a mage who freed herself), Rimeheart (a Cragborn's frozen cousin) and Ironjaw (a guardian with nothing left to guard).