The Lore of TorchlightPlay the game ›

Magic, devices and artifacts

Inside the Blue Door: a cluttered magic shop of wands, rings, staffs and spell books, everything faintly glowing, a blue door at the back.

Draft. How the game's magic and items fit the world: the two realms and their eight books, why unknown things look different to every delver, who made the wands, staffs and rods, where the special kinds come from, and the six artifacts. The cosmology behind the two realms is in Cosmology.

The two realms

ArcaneHoly
SourceStarlight: the far sparks of the First FireThe carried flame: the ember passed hand to hand
Taught byThe Collegium of SparksThe Order of the Lamp
CallingsArcanist (all of it); Delver and Wayfinder (some, later)Lampwarden (all of it); Oathknight (some, more slowly)
How it is learnedStudied: an Arcanist chooses each new spellGranted: a prayer is given, not chosen, when the flame thinks you are ready
NatureCold, exact, indifferent to its useWarm, protective, hostile to the dark
Best againstAnything, from rangeThe undead and the evil, close by

Both need the book in the pack. Arcanists say the book holds the pattern; Keepers say the book holds the promise. Either way, no book, no spell.

Why the first casting teaches you something. A spell is a borrowed light, and the first time you borrow one you learn its weight. In the game: the first cast of each spell gives experience.

Why spells fail. Starlight slips from a tired or clumsy mind; the flame does not come to a distracted prayer. A stunned caster fails far more often, because a ringing head can hold neither.

The arcane books

The eight spell books on a shelf: four blue arcane books (Book of First Sparks, Hidden Ways, Storm and Frost, Deep Sorcery) and four gold holy books (Lamp Psalter, Hymns of the Hearth, Litany of Dawn, Rites of the Unbroken Flame), worn and well loved.
BookWrittenNotes
Book of First Sparks~1700 BH, by the Collegium's foundersSpark, sensing and stepping. Every Arcanist's first book, unchanged in two thousand years except for the jokes in the margins.
Book of Hidden Ways~1400 BHFrost, slumber, knowing, and Melt Stone, which the Stonekin consider a war crime.
Book of Storm and Frost~1100 BH, by the Collegium's battle-magesWritten for war with the hill clans during the Long Dusk, which is why it is mostly about killing things at a distance.
Book of Deep Sorcery~420 BH, author unknownUnravel, Mana Storm, Shake the Earth. The Collegium denies writing it. Some say Duke Ashvane left a copy at court.

The holy books

BookWrittenNotes
Lamp Psalter~2550 BH, the first KeepersMend, bless, light the way, feed the hungry, tend the flame. The prayers of people building something in the dark.
Hymns of the Hearth~1900 BHPrayers for the lamplighters of the rings: wards against heat and cold, finding the way, lifting curses.
Litany of Dawn~640 BH, after the Night the River RosePrayers against the dead: Turn the Dead, Searing Dawn. Written in grief, which may be why they work so well.
Rites of the Unbroken FlameCaedra's own, the Order saysHoly Word, Banish Evil, Unbroken Flame. Said to be the rites she spoke while lighting the Ring of Glass.

Why unknown things look different to every delver

A potion of Speed is Violet to one delver and Rusty to the next; a scroll's title is a nonsense word that changes from delver to delver; wands are oak or ebony, rings jade or onyx, at random. The Keepers' explanation: the Deep muddles what the eyes see. Morrowgloom's dark sits between a thing and the one looking at it, and shows each delver their own colours, until they know the thing. Once you know what a potion is, you see it truly.

Practical folk add that nobody in four thousand years of potion-making agreed on colours anyway, and that Thorne Vialkeeper labels everything in his own cipher. Both explanations are true in Lanternhollow. In the game: flavours are shuffled for every new character; drinking, reading, Identify or selling teaches you the kind.

Scroll titles are written in spark-script, the Collegium's cipher alphabet, which nobody but the writer can read until the scroll has been used once.

Sensing. An experienced delver can feel whether a blade is blessed or cursed before knowing what it is, the way you feel a draught before you see the open door. In the game: {magical}, {cursed} and the like, sensed on pickup and over time.

Devices

A glow crystal: a rough shard of crystal shining on its own, still half embedded in a broken piece of carved shrine wall.

The special kinds

Weapons and armour "of" something carry the mark of the people who made them, or of what was done to them.

KindWhere it comes from
of Burning, of Frost, of StormsTempered at the Anvil of the Pact in the Ring of Forges (burning), in frost-giant ice (frost), or struck by Collegium lightning (storms).
of Slay Beast, of Slay Undead, of Slay EvilBlessed by the Order for the Oathknights' hunts: beasts in the Ring of Roots, the dead in the Ring of Rest, fiends below.
(Blessed)Laid on the Eternal Lamp's altar for a night.
of WardingA Keeper's ward carved into a blade, for lamplighters who had to go through the rings unescorted.
of SharpnessStonekin edge-work: honed on stone that held light.
of Resist Fire, Cold, Acid, Lightning; of ResistanceAshborn ash-cloth, Tinkerling oilskins and Stonekin plate made for the hazards of each ring.
of StealthThe Quiet Hand's work, though no one will admit it.
of Speed, of Free ActionBurrowfolk runners' gear from the Age of Lamps, made so messages between the rings could not be held up.
of SeeingKeeper helms for watching the dark, which can see what hides in it.
of Intellect, of Wisdom, of Might, of Power, of AccuracyGifts of old Aurenhold to its champions and scholars.

The six artifacts

Embersong (longsword, around 1,000 ft)

Embersong, a long sword whose blade glows like a coal along its edge, faint heat shimmer above it, an Ashborn forge-mark on the guard.

"Its blade glows like a coal and hums softly." Forged by Ashborn smiths at the Anvil of the Pact for the Order of the Lamp, in the Age of Lamps. Dame Orsolya Vell carried it into the Ring of Rest after the Fall to relight the tomb of Aldren the Kindler; the blade came back up without her, carried by the river. It burns what it cuts, its bearer does not burn, and it gives a little light of its own. The hum, the Ashborn say, is the forge-song of the Pact, still being sung.

The Mantle of Quiet Steps (cloak, around 900 ft)

The Mantle of Quiet Steps, a grey hooded cloak whose edges dissolve into shadow, laid over a thief's lockpicks.

"Grey cloth that seems to swallow sound." The cloak of "Nobody" Quill, the only delver ever to rob the Brassle & Vane vault before it fell. Woven, the Quiet Hand says, from the dust of the shadows it was made among. The Hand claims it as its founding relic, and also denies it.

The Stonehelm of the Deep Halls (great helm, around 1,250 ft)

The Stonehelm of the Deep Halls, a great helm carved from one block of dark stone, Stonekin clan runes around the brow, a faint glow inside.

"Carved from one block of dark stone, and yet light as a cap." Thane Gorran Deephall's helm, carved from the first stone of the Ring of Stone to hold light. It gives the strength and endurance of the Deephall clans and the sight in the dark of their halls. The Deephall clans want it back, and will be very polite until they get it.

The Lantern of the First Keeper (lantern, around 1,500 ft)

The Lantern of the First Keeper, a simple old brass lantern with a flame that burns without wick or oil, light rays crosshatched around it.

"Its flame never needs oil." Caedra's lantern, that she took down to light the Ring of Glass in about 2100 BH. It is not the oldest lamp; songs that call it "the first lamp of all" are wrong, and far older lamps exist. But its flame was lit from the First Lamp itself, the lamp that caught the fallen ember, and that is why it cannot be put out. It was found two thousand years later in the Ring of Forges, still burning, and the Eternal Lamp in the temple was lit from it.

Starfall (long bow, around 1,750 ft)

Starfall, a long bow of pale wood strung with a silver string that sparkles, an arrow with a star-shaped head beside it.

"A bow of pale wood strung with silver." Made by Ithrel Silverstring around 1150 BH, from Greenroof wood that grew under the brightest stars, strung with silver drawn from starlight caught in a Sylvan bowl. It shoots truest in the dark. The Sylvan still send archers to Lanternhollow by Ithrel's promise.

The Band of Swift Feet (ring of speed, around 2,250 ft)

The Band of Swift Feet, a plain silver ring with motion lines and a trail of tiny footprints around it.

"A plain silver ring that makes the world seem slow." Worn by Wren Hallow, the Burrowfolk runner who carried word of a failing ring from the Ring of Glass to the surface in one night, around 1200 BH. It makes its wearer fast and impossible to hold still. Wren said it made the world seem lonely, and gave it back.

(Depths are those the game makes each artifact at, in feet.)

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